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Style Shift

The goal of the project was to create 'Stranger Things' assets within a completely different style from the show; a cartoon style. I've decided to go with an edgier style reminiscent of Heavy Metal (1981). I've attempted to remain as close to the time period as possible with the concept sheets created within Photoshop. Additionally, the assets created were produced within Maya.

Final render for the Hawkins National Laboratory, with aiVolumeScattering for the colour correction and general foggy look.

Final render for the Hawkins National Laboratory, with aiVolumeScattering for the colour correction and general foggy look.

Wireframe of the scenebuild.

Wireframe of the scenebuild.

The sheet for the Demogorgon, with a great focus on immersive design whilst demonstrating the design for the Demogorgon.

The sheet for the Demogorgon, with a great focus on immersive design whilst demonstrating the design for the Demogorgon.

The miscellaneous props with brief descriptions.

The miscellaneous props with brief descriptions.

Sheet for the custom geiger counter with multiple views of the prop itself.

Sheet for the custom geiger counter with multiple views of the prop itself.

Sheet for the Sub-Machine gun prop, the last of the IBM-related sheets.

Sheet for the Sub-Machine gun prop, the last of the IBM-related sheets.